
But, the makers of the first two games, Remedy Entertainment, have also been consulted during the development of the game, and have given the game their support. The game is in development at several Rockstar studios, under the Rockstar Studios umbrella. The action is intense and the animations are simply mind blowing, and Max Payne dark mind weighs heavier on him than ever before.

Despite his hair cut and exotic surroundings, all the things that made the first two instalment special are still there. The duo make their escape in a bus with Giovanni behind the wheel and Max hanging halfway out the door as he unloads on the gang.Īll my doubts have been put to shame, after having seen Max Payne 3 with my own two eyes.

The pistols can be combined akimbo style if you want and the animation when he lets his rifle fall to the ground and draws his two guns from their holsters, would be enough to put the fear of God into his enemies if it wasn't for the fact that they are mere artificial intelligences. Max can only carry three weapons with him - two of pistol size and one of rifle size. He also finds a petrol pump to shoot, and as the tank explodes it sets near by enemies on fire. The destruction of the environments is impressive, as glass shatters, and dry wall is turned to dust. Later on he blasts another walkway to pieces so that it falls down on the enemies below. At one point he runs from a walkway and grabs hold of a large hook hanging from the ceiling as he uses Bullet Time to unleash his wrath upon the paramilitaries below. They fight their way into a workshop, where Max is given a few opportunities to play the part of an action hero.

At first they seek out cover behind some abandoned buses, but one of the bandits spot Max behind cover and all hell breaks loose. But before they get there, they are attacked by a paramilitary group. In the sequence, Max and Giovanni, a close friend of Passos, are headed out to meet with Passos in a deserted part of town. Max has arrived in Brazil, shaved his head and left his beard to grow. We were then taken to a point much later into the game. They are hit with the impact and topple over in a realistic (yet naturally exaggerated) manner, something that is even more apparent as the kill cam is activated and you get to see the bullet find its mark in the last remaining enemy of the group. The same can be said of the enemies as they fall. Seeing Max fly through the air with a shotgun in his hands, turning in the air and shooting the enemies around him has never been more beautiful. The impressive Euphoria tech from Natural Motion, as seen in several other Rockstar titles, is used here as well, and makes it a visually very striking experience. Bullet Time works the way it always has, you still launch yourself into the air and shoot in slow motion.

Regardless of the cover system, we still get the same kind of elegant action ballet as before. The health meter also looks the same as before, the outline of Max in the lower corner gets filled with red colour as he takes damage.
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Max can now hide behind walls and boxes, but his health does not regenerate as in other games - much like in the predecessors he needs painkillers to get back to full health. But let's return to the shooting, were we see the biggest gameplay addition - a cover system.
